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Even if the thugs noticed the smoking ruins of the box, the worst that happened is that they became more suspicious - much preferable to new enemies arriving by the jeep load. However, I discovered just as quickly this problem could be dealt with easily enough simply by sniping the call boxes with a silenced rifle prior to infiltration. This freedom of play ended up making for some of the most satisfying and memorable game moments I’ve had this year.īut it also led to a bit disappointment and frustration.Īs I worked through the islands’ dozens of enemy camps that need liberating it soon became apparent the thing that makes these missions most challenging is the guards’ tendency to use call boxes to summon reinforcements whenever they were alerted to my presence. When forced to hunt a panther with only a bow and few arrows I found myself wondering whether I ought to fire from high ground and hope the cat wouldn’t be able to climb up to my position before succumbing to its wounds, or setting up across an open field, relying on my courage and skill to quickly notch, accurately aim, and loose a succession of arrows at the growling, charging beast.
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Then it struck me that perhaps I should instead try to silently snipe guards from a distance, which would leave me free to set a roaring blaze at my leisure, casually walking through the inferno like a character from a Robert Rodriguez movie. That way I could keep an extra rifle handy to take down patrolling mercs. Much more fun.įaced with another mission that involved burning down fields of marijuana, I found myself wondering whether I should ditch the flamethrower I’d been given (a powerful but clumsy weapon just as likely to burn me as my foes) and use Molotov cocktails instead. Instead, I decided to stealth kill my way through ship, pulling some baddies overboard to drown in the sea and stabbing others before stashing their bodies.
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On a mission that required me to clear a big boat full of enemies, I probably could have just equipped a light machine gun and rocket launcher, climbed on deck, and began spraying and praying. I’d use my camera to identify potential targets’ strengths and weaknesses, sometimes spending as long as a couple of minutes gathering information, weighing options, and formulating strategies. I found I often paused in the underbrush to take stock of situations before acting. It’s a style of play that leads to increased player engagement. Ubisoft’s goal was to provide players a world full of possibilities and then allow them to go about accomplishing their objectives as they like using intuition and imagination.
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Lure a leopard into an enemy camp - or, better still, free a captive animal in a cage within an outpost - and it will do a pretty good job of thinning out the guards’ ranks, making it easier for you to clear out and liberate the area.
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Indeed, clumsily happen into a den of bears and you’ll almost certainly be clawed to death in seconds.īut you can also use the animals to your advantage. At the start of the game I was killed far more often by stumbling blindly upon Komodo dragons and roaming tigers than by any of the islands’ pirates or mercenaries. Many are ruthless and aggressive killers. One big decision is left up to the player near the end of the game, but for the most part players are going to see the same scenes played out in all of the game’s primary missions.īut the animals will not give up their leather easily. Generally speaking, more nuanced performances are a sign of more linear stories (the alternative would be for studios to do months of extra mo-cap just to record every necessary character reaction), and that’s true here. I sometimes felt like I was watching people rather than animated video game characters. It makes for some satisfyingly organic performances. Helping them along are precision motion capture techniques that grab actors’ every nervous eye flicker, each twitch of their cheeks. They all inject their own style of quirkiness into the game’s freaky, skewed narrative. There are plenty of other interesting characters on the islands, too, including a German American hankering for a good blitzkrieg, an off-kilter CIA operative who’s been in the field a few too many years, and an entertainingly drug-addled hermit chemist. This advertisement has not loaded yet, but your article continues below.